![]() The crossbowman must decide which maneuver to attempt before making his attack roll. If the attack hits, it inflicts damage normally and the target is subject to a bull rush or a trip maneuver using the attack roll as the combat maneuver check. Meteor Shot (Ex)Īt 17th level, as a standard action, a crossbowman can make one attack with a crossbow at a –4 penalty. Pinpoint Targeting (Ex)Īt 15th level, a crossbowman gains Pinpoint Targeting as a bonus feat. Safe Shot (Ex)Īt 13th level, a crossbowman does not provoke attacks of opportunity when making ranged attacks with a crossbow. This ability replaces This ability replaces armor training 3. Greater Deadshot (Ex)Īt 11th level, when a crossbowman attacks with a crossbow as a readied action, he may add his Dexterity bonus (minimum +1) on his damage roll. When he is hit with a ranged attack, he can shoot his crossbow at his attacker as an immediate action if it is loaded. Quick Sniper (Ex)Īt 9th level, a crossbowman gains a bonus equal to 1/2 his fighter level on Stealth checks when sniping. Improved Deadshot (Ex)Īt 7th level, when a crossbowman attacks with a crossbow as a readied action, his target is denied its Dexterity bonus to its AC. ![]() This bonus increases by +1 per four levels after 5th. Crossbow Expert (Ex)Īt 5th level, a crossbowman gains a +1 bonus on attack and damage rolls with crossbows. Deadshot (Ex)Īt 3rd level, when a crossbowman attacks with a crossbow as a readied action, he may add 1/2 his Dexterity bonus (minimum +1) on his damage roll. The crossbowman has perfected the deadly use of the crossbow, a simple but cruelly efficient weapon, as a craftsman mastering a lethal tool.
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